This guide is designed to teach you everythign you need to know about
ShadowOps so
you can play it very effecient.
This is V8 of the Game Guide.
And Is Created by -=ALIBAGDAD=- ™
=Command Room=
Only authorized kingdoms may enter this room. The commander will set
access
passwords and only he/she and his/her staff with the password have
access.
Once in the command room, you can set your systems alert level.
Along
with alerting your members of the status of your system in the
galaxy
and how ready to be for war, the alert level also affects other
aspects
of kingdoms within your system such as attack ready status, and
income.
Alert status info:
GREEN ALERT STATUS
=
All is well, nothing to fear
+10% all income
-5% attack / defence
YELLOW ALERT
STATUS
= Activate Missile Defense And Powerup Turrets
+2% income all income
ORANGE ALERT
STATUS
= Mobilize the fleets And Load Torpedo Tubes
+2% attack defence
RED ALERT STATUS =
All Hens To Battlestations and Fire At Will!!!
+10% attack / defence
-5% all income
A kingdom cannot activate missile defence unless the system is at
Yellow
Alert or higher.
War can only be declared once a system has reached Red Alert
status.
To declare war simply pick the system you wish to wage war against
and
click the declare war button. A note, once you declare war, you are
stuck
in war for 72 revolutions.
Wartime gives you a wartime bonus. All attacks get DOUBLE gain. That
is
for Platforms and for plundered recourses. A small random bonus in
attack
points is also present during wartime.
Once at war a Commander has the option to fire missiles at random
enemy
members within a system. If the system has researched missile
guidance
the Commander will have the option of selecting a specific sector to
launch
the missiles at.