This guide is designed to teach you everythign you need to know about
ShadowOps so
you can play it very effecient.
This is V8 of the Game Guide.
And Is Created by -=ALIBAGDAD=- ™
=Power Allocation=
The power room is very important room. Here, is where you control
your
power allocation. And can view your power status. When you first
load
this page, you will see your income of power, your power usage and
your
difference. If your difference is negative it is advised you build
more
power producing facilities as soon as possible or you turn off one
of
the power requiring systems until you have enough power to support
it.
Just about everything in ShadowOps, runs on power
The ships you own. All your deterium makers, Turrets (when you
have
researched, and built them), your offensive and defensive
missiles.
At the bottom of the screen, you will see options
Enabling you to either turn off, or on, your deterium makers, and
turrets,
also your missile defence.
Having Negative power in ShadowOps is O.K., so long as you are
aware that if
your storage of power reaches zero EVERYTHING will be turned off.
Therefore it is wise to make sure, even if you are producing a
negative
amount per revolution, that you have ample power in storage.
Power can also be purchased from the black market (see black
market
help)
Once opted to do so each system takes three revolutions to be
brought
online, and the cost to do this is the power it would take to run
the
systems for one revolution. If you ever reach 0 power all systems
are
shut offline and you will need to restart them.
( TIP if your building plats that recuire to be activated than
activate them before they are build because then it uses 0 power to start
the system up)
=Power Systems=
Missile Defence:
This takes 100K power per missile once brought online. It is
advised
once you have missiles and you are at alert yellow or higher you
should
have this online to protect yourself from incoming offensive
missiles
that could greatly damage you.( NOTICE missile defence can only be
brought online while the sys is at Yellow alert or higher)
Turrets:
Are excellent for defence. Unfortunately they take 250 power each
to
keep online. Turrets can only be built and therefore brought
online
once you have researched them. In addition to general defence,
once
the cloak detector has been researched turrets help defend against
cloaked
ships attacks by targeting the hunter droids as they approach your
residance.
And they will open fire on enemy ships.
Deterium makers:
Deterium is the heart of all ships and stations. Unfortunately
supply
of this resource is limited so general "mines" that collect it
from
space are not enough to supply a larger kingdom with its Deterium
needs.
Unless they are a miner as their play type.
Thankfully your scientists can research for you a Deterium maker.
These
devices produce a large amount of the resource for a power cost.
Keeping
these online will insure a steady supply of Deterium to you once
you
build them.