This guide is designed to teach you everythign you need to know about
ShadowOps so
you can play it very effecient.
This is V8 of the Game Guide.
And Is Created by -=ALIBAGDAD=- ™
=Stations=
Space stations are the heart of your kingdom. Different space
stations
allow you to do different things. The idea is to find a working
balance
for your strategy, to get a good income and to keep your defences
strong.
To build stations just simply enter in the desired number of each
station
and select Construct stations and press the carry out orders
button.
Above the table is a description of how many free platforms you
have
and how many you can build with your current Money and Deterium.
It
also shows you the total cost to build on all your vacant
platforms.
If you wish to demolish stations so you can build different ones
you
can select Demolish and then hit the carry out orders button.
Name
Task
Description
Residance
Supports 100 population.
A residence holds 100 population, there more population you
have
the more money you make per revolution, and each residence
defines
how much population you will receive per revolution
naturally.
The formula for this is residence * 1 = population received.
As you can see by this, the more residence you have, not
only
the more population you can actually have, but the more
population
you will actually make per revolution. Simply put.
Residences
are VERY important, Do not Neglect the building of
them.
Supply Depots
Supports 100 crew.
A supply depot (barracks) is where your crew remain when not
in
combat, each supply depot
contains the amenities that a crew person uses, when
not in combat. Each supply Depot Can house 100 crew,
There are ways you can support more crew than can be
Adequately housed, but your crew will I'm sure become
Disgruntled.
Fighter Pads
Supports 20 fighters.
A fighter pad, Allows the construction
Of fighters, without fighter pads, a fighter has no place to
land.
If you have fighters, and are attacked, and loose stations
(some
of which are your fighter pads). You will not be able to
build
any more fighters until you build more fighter pads. Each
fighter
pad has 20 spaces, some fighters require 2 or more spaces
(to
land safely) please see the fighter table, for the amount of
spaces
that any given fighter will occupy.
Deterium Mines
Makes 250 Deterium per
rev.
A Deuterium mine gathers (slowly but
surely) the Deuterium metal from the surrounding space
Each Deuterium mine you own will Gather 250 Deuterium
Per Revolution. A deuterium mine is susceptible to
Deuterium missiles (See help page on Missiles).
Solar Pannels
Collects 300 power per
rev.
A solar panel gathers power, by its solar reflectors, that
are
optimised and aimed at the sun, each solar panel you possess
gathers
500 power per revolution.
Markets
Makes 650 credits per
rev.
A market allows economic stability, thus produces an income,
it
is the only building in ShadowOps that does so, Each market
produces
an income of 650 money per revolution.
Missile Silos
Holds 1 missile (defensive or offensive).
A missile silo, holds (missiles - Bet you didn't guess that
huh?).
Each missile silo, holds a maximum of 1 missile, whether it
be
a defensive one, or an offensive one. (Missiles must be
researched)
the ability to hold them is not researched, thus you can
actually
buy them off the black market (see BLACK MARKET HELP)
without
having never researched them.
Probe Silos
Holds 100 probes, builds 1 probe per rev.
A probe silo, holds and manufactures probes. (see help on
PROBES).
One probe silo can hold 100 probe, and each probe silo you
own
will manufacture 1 probe per revolution, thus If you have 50
probe
silos, each revolution you will make 50 probes. Probes can
also
be Manufactured by visiting the probe room, to manufacture a
probe,
it will cost both Money, and Deuterium. Or conversely you
can
buy probes from the Black market (see help on BLACK MARKET).
Turret Support Platforms
Supports 10 turrets.
Turret support platforms, hold turrets (main form of
elektric defence)
(Turrets must be researched, before you can build Turret
support
platforms however and they take power to keep them online.
(see Help file on Reserch, Turrets and Power Allocation).
Deterium Maker
Makes 550 Deterium per
rev uses 750 power per rev.
Deterium makers, make the metal deterium by combining, nano
technology, and futuristic advances, for garnering metal
from
space. Each Deterium maker Makes 550 Deterium per
revolution,
but Requires 750 power to run. Deterium makers must also be
turned
ON in the power allocation room, before they become active.
It
takes 3 revolutions to turn them on.
Power Reactor
Makes 1300 power per
rev.
Power is the third of 3 needed resourses.
The Power Reactor is not vulnerable to probe assaults.
A much more advanced and more protected station than solar
pannels.
This station must be researched.