=First Read=

Overview
Systems
Play Type
Player Tips
Starting Late?
Bots
Online Support


=Credits=

The Team

=Account=

Main
Your Sector
Sector Treasury
Power Allocation
Platforms
Space Stations
Research
Shipyards
Missile Factory

=Action=

Attack
Probe Room
Black Market
Message User

=System=

Politics
System Treasury
Trade Room
Command Room
System Fleet

Forums
News

=Misc=

ShadowOps Map
Scores
Edit Account
Terms / FAQ
= Welcome To Shadowops Help =
This guide is designed to teach you everythign you need to know about ShadowOps so you can play it very effecient.


This is V8 of the Game Guide.
And Is Created by -=ALIBAGDAD=- ™
=Stations=
Space stations are the heart of your kingdom. Different space stations allow you to do different things. The idea is to find a working balance for your strategy, to get a good income and to keep your defences strong.

To build stations just simply enter in the desired number of each station and select Construct stations and press the carry out orders button. Above the table is a description of how many free platforms you have and how many you can build with your current Money and Deterium. It also shows you the total cost to build on all your vacant platforms. If you wish to demolish stations so you can build different ones you can select Demolish and then hit the carry out orders button.


Name Task Description
Residance Supports 100 population. A residence holds 100 population, there more population you have the more money you make per revolution, and each residence defines how much population you will receive per revolution naturally. The formula for this is residence * 1 = population received. As you can see by this, the more residence you have, not only the more population you can actually have, but the more population you will actually make per revolution. Simply put. Residences are VERY important, Do not Neglect the building of them.

Supply Depots Supports 100 crew. A supply depot (barracks) is where your crew remain when not in combat, each supply depot
contains the amenities that a crew person uses, when
not in combat. Each supply Depot Can house 100 crew,
There are ways you can support more crew than can be
Adequately housed, but your crew will I'm sure become
Disgruntled.
Fighter Pads Supports 20 fighters. A fighter pad, Allows the construction
Of fighters, without fighter pads, a fighter has no place to land. If you have fighters, and are attacked, and loose stations (some of which are your fighter pads). You will not be able to build any more fighters until you build more fighter pads. Each fighter pad has 20 spaces, some fighters require 2 or more spaces (to land safely) please see the fighter table, for the amount of spaces that any given fighter will occupy.
Deterium Mines Makes 250 Deterium per rev. A Deuterium mine gathers (slowly but
surely) the Deuterium metal from the surrounding space
Each Deuterium mine you own will Gather 250 Deuterium
Per Revolution. A deuterium mine is susceptible to
Deuterium missiles (See help page on Missiles).
Solar Pannels Collects 300 power per rev. A solar panel gathers power, by its solar reflectors, that are optimised and aimed at the sun, each solar panel you possess gathers 500 power per revolution.
Markets Makes 650 credits per rev. A market allows economic stability, thus produces an income, it is the only building in ShadowOps that does so, Each market produces an income of 650 money per revolution.
Missile Silos Holds 1 missile (defensive or offensive). A missile silo, holds (missiles - Bet you didn't guess that huh?). Each missile silo, holds a maximum of 1 missile, whether it be a defensive one, or an offensive one. (Missiles must be researched) the ability to hold them is not researched, thus you can actually buy them off the black market (see BLACK MARKET HELP) without having never researched them.
Probe Silos Holds 100 probes, builds 1 probe per rev. A probe silo, holds and manufactures probes. (see help on PROBES). One probe silo can hold 100 probe, and each probe silo you own will manufacture 1 probe per revolution, thus If you have 50 probe silos, each revolution you will make 50 probes. Probes can also be Manufactured by visiting the probe room, to manufacture a probe, it will cost both Money, and Deuterium. Or conversely you can buy probes from the Black market (see help on BLACK MARKET).
Turret Support Platforms Supports 10 turrets. Turret support platforms, hold turrets (main form of elektric defence) (Turrets must be researched, before you can build Turret support platforms however and they take power to keep them online. (see Help file on Reserch, Turrets and Power Allocation).
Deterium Maker Makes 550 Deterium per rev uses 750 power per rev. Deterium makers, make the metal deterium by combining, nano technology, and futuristic advances, for garnering metal from space. Each Deterium maker Makes 550 Deterium per revolution, but Requires 750 power to run. Deterium makers must also be turned ON in the power allocation room, before they become active. It takes 3 revolutions to turn them on.
Power Reactor Makes 1300 power per rev. Power is the third of 3 needed resourses.
The Power Reactor is not vulnerable to probe assaults.
A much more advanced and more protected station than solar pannels.
This station must be researched.